CitroFlex3ds 0.1
CitroFlex3DS is a lightweight game engine designed specifically for Nintendo 3DS homebrew development. It provides a simple framework for creating games and applications.
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 ▼NDebug
 CLoggerLogger class for writing debug information to files
 ▼NInputHandles input management for the 3DS console
 CInputManagerManages all input handling for the 3DS
 CInputStateContains the complete state of all inputs
 CTouchPositionRepresents the touch screen input state
 CVector2DRepresents a 2D vector for stick positions
 ▼NObjects
 CCircleCircle shape object
 CEllipseEllipse shape object
 CLineLine object
 CObjectBase abstract class for all Scene objects Cannot be instantiated directly due to pure virtual methods
 CRectangleRectangle shape object
 CSpriteSprite object for displaying images
 ▼NScene
 CSceneBase class for managing game scenes Handles objects, updates, etc..
 CSceneManagerManages multiple scenes and handles rendering Controls scene lifecycle and screen rendering
 CConsoleScene
 CLevel1Scene
 CLevel2Scene
 CPlayer
 CReturnButton