CitroFlex3ds 0.1
CitroFlex3DS is a lightweight game engine designed specifically for Nintendo 3DS homebrew development. It provides a simple framework for creating games and applications.
 
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Objects::Sprite Member List

This is the complete list of members for Objects::Sprite, including all inherited members.

AddAngle(double add_angle)Objects::Sprite
AddX(double add_x)Objects::Object
AddY(double add_y)Objects::Object
Attach(Object *obj)Objects::Object
attachedElements (defined in Objects::Object)Objects::Object
get_x()Objects::Object
get_y()Objects::Object
getAngle()Objects::Sprite
GetInputManager() constObjects::Objectinlineprotected
GetScene() constObjects::Objectinline
heightObjects::Sprite
id (defined in Objects::Object)Objects::Object
Init()Objects::Objectvirtual
LoadFromFile(const char *path)Objects::Sprite
OnUpdate(Scene::Scene *scene)Objects::Objectinlineprotectedvirtual
parent (defined in Objects::Object)Objects::Object
SetAngle(double new_angle)Objects::Sprite
SetFrame(int index)Objects::Sprite
SetInputManager(Input::InputManager *manager)Objects::Objectinline
SetScene(Scene::Scene *scene)Objects::Objectinline
SetX(double new_x)Objects::Object
SetY(double new_y)Objects::Object
Update(Scene::Scene *scene) overrideObjects::Spritevirtual
UpdateAttached()Objects::Object
visible (defined in Objects::Object)Objects::Object
widthObjects::Sprite
~Sprite()Objects::Sprite